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import { computed } from "vue";
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/////////////////////////////////////////
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// Helper
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/////////////////////////////////////////
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function setPoints(page, set){
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let points = [0, 0]; // need to get updated for more player
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let ret;
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const m = page.game.sets.length-1;
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for (const i in page.game.sets) {
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const set = page.game.sets[i];
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const points = legPoints(page, set, set.legs[set.legs.length-1]);
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const winner = getWinner(points, page.legs);
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if (winner > -1)
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points[winner] += 1;
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else
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return points;
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if (set == set){
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return points;
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}
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}
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return points;
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}
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function legPoints(page, set, leg){
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let points = [0, 0]; // need to get updated for more player
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let ret;
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const m = set.legs.length-1;
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for (const i in set.legs) {
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const l = set.legs[i];
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if (l.visits[l.visits.length-1].toGo === undefined) {
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return points;
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}
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if (l.visits[l.visits.length-1].toGo[0] == 0)
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points[0] += 1;
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else if (l.visits[l.visits.length-1].toGo[1] == 0)
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points[1] += 1;
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if (l == leg){
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return points;
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}
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}
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return points;
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}
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function newPlayerStats(player) {
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return {
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player: player.uuid,
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average: [0, 0],
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first9: [0, 0],
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checkouts: [0, 0],
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checkins: [0, 0],
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checkinPoints: [],
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checkoutPoints: [],
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"60+": 0,
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"100+": 0,
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"140+": 0,
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"180": 0
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};
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}
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function addNewSetStats(stats, scorers) {
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stats["sets"].push(newStats(scorers));
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stats["sets"][0]["legs"] = [];
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return stats;
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}
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function addNewLegStats(stats, scorers) {
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stats["sets"].at(-1)["legs"].push(newStats(scorers));
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return stats;
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}
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function newStats(scorers) {
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const stats = {
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stats: []
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}
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scorers.forEach((scorer) => {
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scorer.member.forEach((player) => {
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const n = newPlayerStats(player);
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stats.stats.push(n);
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});
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});
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return stats;
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}
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function newVisit(playerUUID, round) {
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return {
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player: playerUUID,
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throws: [],
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visit: round,
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checkoutTries: 0,
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checkinTries: 0,
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numDarts: 0,
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}
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}
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function clearLastVisit(page){
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const set = page.game.sets[page.game.sets.length-1];
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const leg = set.legs[set.legs.length-1];
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const visit = leg.visits[leg.visits.length-1];
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const ret = visit["throws"];
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visit["throws"] = [];
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visit["checkoutTries"] = 0;
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visit["checkinTries"] = 0;
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visit["numDarts"] = 0;
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delete visit["sum"];
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delete visit["toGo"];
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return ret;
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}
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function getWinner(points, mode) {
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const sorted = [...points].map((e,i) => [e,i]).sort((a, b) => b[0] - a[0]);
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const k = points.length;
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const sum = points.reduce((a,c) => a+c, 0);
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if (sum < mode && sorted[0][0] <= mode/k){
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// not over yet
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return -1;
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}
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if (sorted[0][0] == sorted[1][0]){
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// Draw
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return -2;
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}
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// winner id
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return sorted[0][1];
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}
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function addNewSet(page){
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const set = page.game.sets[page.game.sets.length-1];
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const k = player2scorer(page)[set.legs[0].visits[0].player];
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const p = page.scorers[(k+1)%2].member[0].uuid;
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page.game.sets.push({
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// points: [...points],
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legs: [{
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points: Array(2).fill(0),
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visits: [newVisit(p, 1)]
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}]
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});
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}
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function addNewLeg(page){
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const set = page.game.sets[page.game.sets.length-1];
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const leg = set.legs[set.legs.length-1];
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const k = player2scorer(page)[leg.visits[0].player];
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console.log(k, k+1);
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const p = page.scorers[(k+1)%2].member[0].uuid;
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page.game.sets[page.game.sets.length-1].legs.push({
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// points: [...points],
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visits: [newVisit(p, 1)]
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});
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}
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/////////////////////////////////////////
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// Exports
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/////////////////////////////////////////
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export function playerFromUUID(uuid, players){
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return players[players.map((p) => p.uuid).indexOf(uuid)];
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}
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export const getFinalWinner = (page) => {
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const points = setPoints(page, page.sets[page.sets.length-1]);
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return getWinner(points, page.sets);
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};
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export function initStats(page) {
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const stats = newStats(page.scorers);
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stats.sets = [];
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addNewSetStats(stats, page.scorers);
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addNewLegStats(stats, page.scorers);
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page.stats = stats;
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}
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export function initGame(page) {
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page.game = {
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sets: [{
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points: new Array(2).fill(0),
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legs: [{
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points: new Array(2).fill(0),
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visits: [newVisit(page.scorers[0].member[0].uuid, 1)]
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}]
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}]
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}
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}
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function updateStats(page, visit){
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const playerUUIDs = allPlayers(page).map((p) => p.uuid);
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const k = playerUUIDs.indexOf(visit.player);
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const todos = [page.stats["stats"][k]];
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todos.push(page.stats["sets"].at(-1)["stats"][k]);
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todos.push(page.stats["sets"].at(-1)["legs"].at(-1)["stats"][k]);
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todos.forEach((value, i) => {
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todos[i]["average"][0] += visit["sum"];
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todos[i]["average"][1] += visit["numDarts"];
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if (visit["visit"] < 4) {
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todos[i]["first9"][0] += visit["sum"];
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todos[i]["first9"][1] += visit["numDarts"];
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}
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if (visit["toGo"][k] == 0) {
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todos[i]["checkouts"][0] += 1;
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todos[i]["checkoutPoints"].push(visit["sum"]);
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}
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if (visit["checkinTries"] != 0 && visit["sum"] != 0) {
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todos[i]["checkins"][0] += 1;
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todos[i]["checkinPoints"].push(visit["sum"]);
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}
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todos[i]["checkouts"][1] += visit["checkoutTries"];
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todos[i]["checkins"][1] += visit["checkinTries"];
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if (visit["sum"] == 180) {
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todos[i]["180"] += 1;
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} else if (visit["sum"] >= 140) {
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todos[i]["140+"] += 1;
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} else if (visit["sum"] >= 100) {
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todos[i]["100+"] += 1;
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} else if (visit["sum"] >= 60) {
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todos[i]["60+"] += 1;
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}
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});
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}
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function getNextPlayer(page, visit) {
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const set = page.game.sets[page.game.sets.length-1];
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const leg = set.legs[set.legs.length-1];
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const offset = 1*(leg.visits[0].player == page.scorers[0].member[0].uuid);
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const order = [];
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for (let index = 0; index < page.scorers[0].member.length; index++) {
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order.push(page.scorers[1-offset].member[index].uuid);
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order.push(page.scorers[offset].member[index].uuid);
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}
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const nextid = (order.indexOf(visit.player)+1);
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return [order[nextid%order.length], (nextid == order.length)];
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}
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export function player2scorer(page){
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return Object.entries(page.scorers).reduce((result, [scorersId, scorer]) => {
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// Use the map method to create an array of key-value pairs for each "member"
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scorer.member.forEach(player => {
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result[player.uuid] = parseInt(scorersId);
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});
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return result;
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}, {});
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}
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export function allPlayers(page){
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return Object.entries(page.scorers).reduce((result, [scorersId, scorer]) => {
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return result.concat(scorer.member);
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}, []);
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}
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export const formatDate = (d) => {
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return `${d.getFullYear()}-${(d.getMonth()+1).toString().padStart(2, '0')}-${d.getDate().toString().padStart(2, '0')} ${d.getHours().toString().padStart(2, '0')}:${d.getMinutes().toString().padStart(2, '0')}`;
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};
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export function recalcStats(page){
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// const set = page.game.sets[page.game.sets.length-1];
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// const leg = set.legs[set.legs.length-1];
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// const visit = leg.visits[leg.visits.length-1];
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initStats(page);
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const lastset = page.game["sets"].length-1;
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page.game["sets"].forEach((set, i) => {
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const lastleg = set.legs.length-1;
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set.legs.forEach((leg, j) => {
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const lastvisit = leg["visits"].length-1;
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leg.visits.forEach((visit, k) => {
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if (!(k == lastvisit && j == lastleg && i == lastset)) {
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updateStats(page, visit);
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}
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if (k == lastvisit && j != lastleg) {
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addNewLegStats(page.stats, page.scorers);
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}
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});
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if (j == lastleg && i != lastset) {
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addNewSetStats(page.stats, page.scorers);
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}
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});
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});
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}
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export function removeLastVisit(page){
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const set = page.game.sets[page.game.sets.length-1];
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const leg = set.legs[set.legs.length-1];
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// const visit = leg.visits[leg.visits.length-1];
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// delete last visit.
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leg["visits"].pop();
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if (leg["visits"].length == 0){
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set["legs"].pop();
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if (set["legs"].length == 0){
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page.game["sets"].pop();
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if (page.game["sets"].length == 0){
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initGame(page);
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return;
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}
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}
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}
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// clearLastVisit
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const ret = clearLastVisit(page);
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recalcStats(page);
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return ret;
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}
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export function storeVisit(page, throws, sum, numDarts, outTries, inTries=0) {
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const set = page.game.sets[page.game.sets.length-1];
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const leg = set.legs[set.legs.length-1];
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const visit = leg.visits[leg.visits.length-1];
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visit["numDarts"] = numDarts;
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visit["throws"] = throws;
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visit["checkoutTries"] = outTries;
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visit["checkinTries"] = inTries;
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visit["sum"] = sum
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const k = player2scorer(page)[visit["player"]];
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let toGo;
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if (leg["visits"].length-2 < 0) {
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toGo = Array(2).fill(page.modus);
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} else {
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toGo = [...leg["visits"][leg["visits"].length-2]["toGo"]];
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}
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const rest = toGo[k] - visit["sum"];
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if (rest < 0 || (page.out == "Double" && rest == 1)) {
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visit["sum"] = 0;
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} else {
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toGo[k] = rest;
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}
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visit["toGo"] = toGo;
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if (page.in != "Straight" && page.modus == toGo[k] && visit["sum"] == 0) {
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visit["checkinTries"] = 3;
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}
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// update stats
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updateStats(page, visit);
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let update = [];
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if (rest != 0) {
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// Normal case...next players turn
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const [nextPlayer, newRound] = getNextPlayer(page, visit);
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const nVisit = newVisit(nextPlayer, visit["visit"]+1*newRound);
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leg.visits.push(nVisit);
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}
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else {
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// rest == 0 leg finished
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const newlegp = legPoints(page, set, leg);
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let winner = getWinner(newlegp, page.legs);
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if (winner == -1) {
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// new Leg
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addNewLeg(page);
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addNewLegStats(page.stats, page.scorers);
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} else {
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// new set?
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const newsetp = setPoints(page, set);
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winner = getWinner(newsetp, page.sets);
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if (winner == -1) {
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// new Set
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addNewSet(page);
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addNewSetStats(page.stats, page.scorers);
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addNewLegStats(page.stats, page.scorers);
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} else {
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// ask for continue or game over
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if (winner == -2) {
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page.stats["winner"] = "DRAW";
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} else {
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page.stats["winner"] = visit["player"];
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}
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page.enddate = formatDate(new Date(Date.now()));
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return [newsetp, newlegp];
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}
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}
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}
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return false;
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}
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export function endGame(page){
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// const set = page.game.sets[page.game.sets.length-1];
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// const leg = set.legs[set.legs.length-1];
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// const visit = leg.visits[leg.visits.length-1];
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// const winner = getWinner(newsetp, page.sets);
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// set["points"] = newsetp;
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// leg["points"] = newlegp;
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}
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export function extension(page){
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const set = page.game.sets[page.game.sets.length-1];
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const leg = set.legs[set.legs.length-1];
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page.enddate = undefined;
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// leg["points"] = newlegp;
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// new Leg
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addNewLeg(page);
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addNewLegStats(page.stats, page.scorers);
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}
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/////////////////////////////////////////
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// GameProps
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/////////////////////////////////////////
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export function getGameProps(page, current_set, current_leg) {
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const ret = {};
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if (current_set === undefined) {
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current_set = computed(() => {
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if (page.game != undefined) {
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return page.game.sets[page.game.sets.length - 1]
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}
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return undefined;
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});
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}
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ret.current_set = current_set;
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if (current_leg === undefined) {
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current_leg = computed(() => {
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if (current_set.value != undefined) {
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return current_set.value.legs[current_set.value.legs.length - 1]
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}
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return undefined;
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});
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}
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ret.current_leg = current_leg;
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const current_toGo = computed(() => {
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if (current_leg.value != undefined) {
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if (current_leg.value.visits.length < 2) {
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|
return [page.modus, page.modus]
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} else {
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const end = current_leg.value.visits[current_leg.value.visits.length - 1].toGo;
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if (end) return end;
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return current_leg.value.visits[current_leg.value.visits.length - 2].toGo;
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}
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}
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return [0, 0]; // need to get updated for more player
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|
});
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ret.current_toGo = current_toGo;
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const current_set_points = computed(() => {
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|
if (current_set.value != undefined) {
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|
return setPoints(page, current_set.value);
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|
}
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|
return undefined;
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});
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|
ret.current_set_points = current_set_points;
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|
const current_leg_points = computed(() => {
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|
if (current_set.value != undefined || current_leg.value != undefined) {
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|
|
return legPoints(page, current_set.value, current_leg.value);
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|
|
}
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|
return undefined;
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|
|
});
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|
ret.current_leg_points = current_leg_points;
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|
const current_scorer_idx = computed(() => {
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|
|
if (current_leg.value != undefined) {
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|
|
const len = current_leg.value.visits.length;
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|
|
return player2scorer(page)[current_leg.value.visits[len - 1].player];
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|
|
|
}
|
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|
|
return undefined;
|
|
|
|
});
|
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|
|
ret.current_scorer_idx = current_scorer_idx;
|
|
|
|
|
|
|
|
const breaks = computed(() => {
|
|
|
|
let b = [0,0];
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|
|
|
for (const j in page.game.sets) {
|
|
|
|
const set = page.game.sets[j];
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|
|
|
for (const i in set.legs) {
|
|
|
|
const l = set.legs[i];
|
|
|
|
if (l.visits[l.visits.length-1].toGo === undefined) {
|
|
|
|
return b;
|
|
|
|
}
|
|
|
|
if (l.visits[l.visits.length-1].toGo[0] == 0 && i%2 == 1)
|
|
|
|
b[0] += 1;
|
|
|
|
else if (l.visits[l.visits.length-1].toGo[1] == 0 && i%2 == 0)
|
|
|
|
b[1] += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return b;
|
|
|
|
});
|
|
|
|
ret.breaks = breaks;
|
|
|
|
|
|
|
|
const getVal = (tr) => {
|
|
|
|
const val = tr.trim();
|
|
|
|
if (val == "") {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
if (val == "SB") {
|
|
|
|
return 25;
|
|
|
|
}
|
|
|
|
if (val == "DB") {
|
|
|
|
return 50;
|
|
|
|
}
|
|
|
|
if (val[0] == "S" || val[0] == "O" || val[0] == "I") {
|
|
|
|
return parseFloat(val.substring(1));
|
|
|
|
}
|
|
|
|
if (val[0] == "D") {
|
|
|
|
return 2 * parseFloat(val.substring(1));
|
|
|
|
}
|
|
|
|
if (val[0] == "T") {
|
|
|
|
return 3 * parseFloat(val.substring(1));
|
|
|
|
}
|
|
|
|
if (val[0] == "M") {
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
// TODO: Check for Na
|
|
|
|
return parseFloat(val);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const verifySum = (sum) => {
|
|
|
|
if (sum > 180 || [179, 178, 176, 175, 173, 172, 169, 166, 163].indexOf(sum) > -1) {
|
|
|
|
return -1;
|
|
|
|
} else if (current_toGo.value[current_scorer_idx.value] - sum < 0) {
|
|
|
|
return -2;
|
|
|
|
} if (current_toGo.value[current_scorer_idx.value] - sum == 0) {
|
|
|
|
// bogey numbers
|
|
|
|
if (page.out == "Double" && (sum > 170 || [169, 168, 166, 165, 163, 162, 159].indexOf(sum) > -1)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
} else if (current_toGo.value[current_scorer_idx.value] - sum <= 50) {
|
|
|
|
return 1;
|
|
|
|
} else if (page.in != "Straight" && current_toGo.value[current_scorer_idx.value] == page.modus && sum != 0) {
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
const checkVisit = (throws) => {
|
|
|
|
const tr = throws.split(",");
|
|
|
|
let sum = 0;
|
|
|
|
tr.forEach((t, i) => {
|
|
|
|
sum += getVal(t);
|
|
|
|
});
|
|
|
|
const res = verifySum(sum);
|
|
|
|
return [res, sum];
|
|
|
|
}
|
|
|
|
ret.checkVisit = checkVisit;
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|