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177 lines
2.8 KiB
177 lines
2.8 KiB
import pybindmagic
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#%%
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%%cpp -f hello_world
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void hello_world()
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{
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py::print("Hello World...");
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}
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#%%
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hello_world()
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#%%
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%%cpp -f callothercell -f callthiscell
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void hello_world();
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void callthiscell()
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{
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py::print("In this cell");
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}
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void callothercell()
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{
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py::print("From Other Cell:");
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hello_world();
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}
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#%%
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callthiscell()
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callothercell()
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#try to update the first cell an run callothercell() again
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#%%
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%%cpp -f transitiv
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void callothercell();
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void transitiv()
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{
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py::print("Cell A:");
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callothercell();
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}
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#%%
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transitiv()
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#%%
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%%cpp -f generateMesh
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#include <pybind11/eigen.h>
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std::tuple<Eigen::MatrixXd,Eigen::MatrixXi> generateMesh()
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{
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// Inline mesh of a cube
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const Eigen::MatrixXd V = (Eigen::MatrixXd(8,3)<<
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0.0,0.0,0.0,
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0.0,0.0,1.0,
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0.0,1.0,0.0,
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0.0,1.0,1.0,
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1.0,0.0,0.0,
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1.0,0.0,1.0,
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1.0,1.0,0.0,
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1.0,1.0,1.0).finished();
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const Eigen::MatrixXi F = (Eigen::MatrixXi(12,3)<<
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1,7,5,
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1,3,7,
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1,4,3,
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1,2,4,
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3,8,7,
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3,4,8,
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5,7,8,
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5,8,6,
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1,5,6,
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1,6,2,
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2,6,8,
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2,8,4).finished().array()-1;
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return std::make_tuple(V,F);
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}
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#%%
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import JV9NK
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V,F = generateMesh()
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print("Vertices:\n",V)
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print("Faces:\n",F)
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#%%
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%%cpp
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#include <pybind11/eigen.h>
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std::tuple<Eigen::MatrixXd,Eigen::MatrixXi> generateMesh()
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{
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// Inline mesh of a cube
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const Eigen::MatrixXd V = (Eigen::MatrixXd(8,3)<<
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0.0,0.0,0.0,
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0.0,0.0,1.0,
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0.0,1.0,0.0,
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0.0,1.0,1.0,
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1.0,0.0,0.0,
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1.0,0.0,1.0,
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1.0,1.0,0.0,
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1.0,1.0,1.0).finished();
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const Eigen::MatrixXi F = (Eigen::MatrixXi(12,3)<<
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1,7,5,
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1,3,7,
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1,4,3,
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1,2,4,
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3,8,7,
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3,4,8,
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5,7,8,
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5,8,6,
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1,5,6,
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1,6,2,
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2,6,8,
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2,8,4).finished().array()-1;
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return std::make_tuple(V,F);
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}
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void printMesh(Eigen::MatrixXd V,Eigen::MatrixXi F)
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{
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py::print("Vertices:\n", V);
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py::print("Faces:\n", F);
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}
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defs
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m.def("generateMesh",&generateMesh);
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m.def("printMesh",&printMesh);
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#%%
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printMesh(*generateMesh())
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#%%
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%%cpp -c pathtocmake -f viewMesh
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#include <igl/opengl/glfw/Viewer.h>
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#include <pybind11/eigen.h>
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void viewMesh(Eigen::Matrix<double, Eigen::Dynamic, 3> V, Eigen::Matrix<int, Eigen::Dynamic, 3> F)
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{
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// Plot the mesh
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igl::opengl::glfw::Viewer viewer;
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viewer.data().set_mesh(V, F);
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viewer.data().set_face_based(true);
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viewer.launch();
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}
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#%%
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import numpy as np
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V = np.array([
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[0.0,0.0,0.0],
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[0.0,0.0,1.0],
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[0.0,1.0,0.0],
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[0.0,1.0,1.0],
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[1.0,0.0,0.0],
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[1.0,0.0,1.0],
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[1.0,1.0,0.0],
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[1.0,1.0,1.0]])
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F = np.array(
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[
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[1,7,5],
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[1,3,7],
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[1,4,3],
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[1,2,4],
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[3,8,7],
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[3,4,8],
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[5,7,8],
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[5,8,6],
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[1,5,6],
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[1,6,2],
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[2,6,8],
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[2,8,4]
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], dtype=np.int32)-1
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viewMesh(V,F)
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