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RL_exhibit/js/view.js

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12 KiB

const canvas = document.getElementById("canvas");
var canvas_width = canvas.offsetWidth;
var canvas_height = canvas.offsetHeight;
function sort(array) {
return array.sort(function(a, b) {
return a - b;
})
}
const grid_line = {
stroke: '#ddd',
}
// first we need to create a stage
var stage = new Konva.Stage({
container: canvas,
});
var agent;
var map_layer = new Konva.Layer();
var map_group = new Konva.Group();
var grid_group = new Konva.Group();
var tile_group = new Konva.Group();
var agent_group = new Konva.Group();
var padding;
map_layer.add(map_group);
stage.add(map_layer);
function init_stage() {
stage.width(canvas_width);
stage.height(canvas_height);
map_group.width(stage.width() * 0.6);
map_group.height(stage.height() * 0.9);
map_group.setX(stage.width() * 0.2);
map_group.setY(stage.height() / 2 - (stage.height() * 0.45));
}
function draw_agent(state) {
// cleanup
agent_group.remove();
agent_group = new Konva.Group();
agent = {
"konva": new Konva.RegularPolygon({
offset: {
x: -padding / 2,
y: -padding / 2
},
sides: 5,
radius: padding / 3,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: padding / 50
}),
"target_x": undefined,
"target_y": undefined,
"todos": [],
"_padding": padding,
set padding(pad){
this._padding = pad;
this.konva.offset({x: -padding / 2, y: -padding / 2});
this.konva.radius(padding / 3);
this.konva.strokeWidth(padding / 50);
},
get x() {
return Math.floor(this.konva.getX() / this._padding);
},
set x(pos) {
// this.target_x = sort([0, pos, map[0].length - 1])[1] * this._padding;
this.konva.setX(sort([0, pos, map[0].length - 1])[1] * this._padding);
map_layer.draw();
},
get y() {
return Math.floor(this.konva.getY() / this._padding);
},
set y(pos) {
// this.target_y = sort([0, pos, map.length - 1])[1] * this._padding;
this.konva.setY(sort([0, pos, map.length - 1])[1] * this._padding);
map_layer.draw();
},
do_action(action, animate=false){
var y = this.y;
var x = this.x;
var fun;
switch (action) {
case dir.UP:
y--;
fun = function () {return [this.x,this.y-1]}.bind(this);
break;
case dir.RIGHT:
x++;
fun = function () {return [this.x+1,this.y]}.bind(this);
break;
case dir.DOWN:
y++;
fun = function () {return [this.x,this.y+1]}.bind(this);
break;
case dir.LEFT:
x--;
fun = function () {return [this.x-1,this.y]}.bind(this);
break;
}
if (animate){
this.todos.push(fun);
} else {
this.todos = [];
this.target_x = undefined;
this.target_y = undefined;
this.x = x;
this.y = y;
}
},
set_state(state, animate=false){
let y = Math.floor(state/map[0].length);
let x = state%map[0].length;
if (animate){
this.todos.push([x,y])
} else {
this.todos = [];
this.target_x = undefined;
this.target_y = undefined;
this.x = x;
this.y = y;
}
},
"animation": function () {
return new Konva.Animation(function(frame) {
if (this.target_x === undefined || this.target_y === undefined) {
if (this.todos.length == 0){
return
}
var current = this.todos.shift();
if (current.length == 2){
[this.target_x,this.target_y] = current;
} else {
[this.target_x,this.target_y] = current();
}
}
var x = sort([0, this.target_x, map[1].length - 1])[1] * this._padding;
var y = sort([0, this.target_y, map.length - 1])[1] * this._padding;
var vec = [x-this.konva.getX(),y-this.konva.getY()];
const length = Math.sqrt(vec[0]**2+vec[1]**2);
var step = frame.timeDiff*(padding/100);
if (length < step){
this.konva.setX(x);
this.konva.setY(y);
this.target_x = undefined;
this.target_y = undefined;
} else {
vec[0] = vec[0]/length;
vec[1] = vec[1]/length;
this.konva.setX(this.konva.getX()+vec[0]*step);
this.konva.setY(this.konva.getY()+vec[1]*step);
}
}.bind(this), map_layer);
}
}
var anim = agent.animation();
agent.set_state(state);
anim.start();
agent_group.add(agent.konva);
map_group.add(agent_group);
}
function update_agent(state, animate=false) {
agent.padding = padding;
agent.set_state(state, animate);
}
function draw_map(map) {
grid_group.remove();
grid_group = new Konva.Group();
tile_group.remove();
tile_group = new Konva.Group();
init_stage();
padding = Math.min(map_group.height() / map.length, map_group.width() / map[0].length);
var strokeW = padding/50;
const offset = strokeW / 2;
// x
for (let i = 0; i < map[0].length + 1; i++) {
grid_group.add(new Konva.Line({
points: [Math.round(i * padding), -offset, Math.round(i * padding), padding * map.length + offset],
strokeWidth: strokeW,
...grid_line
}));
grid_group.width(Math.round(i * padding));
}
// y
for (let j = 0; j < map.length + 1; j++) {
grid_group.add(new Konva.Line({
points: [-offset, Math.round(j * padding), padding * map[0].length + offset, Math.round(j * padding)],
strokeWidth: strokeW,
...grid_line
}));
grid_group.height(Math.round(j * padding));
}
for (var idy in map) {
for (var idx in map[idy]) {
const layout = {
x: padding * idx + offset,
y: padding * idy + offset,
width: padding - 2 * offset,
height: padding - 2 * offset,
// stroke: '#CF6412',
// strokeWidth: 4
};
if (map[idy][idx] == tile.dangerous) {
tile_group.add(new Konva.Rect({
...layout,
fill: '#FF7B17',
opacity: 1,
}))
} else if (map[idy][idx] == tile.end) {
tile_group.add(new Konva.Rect({
...layout,
fill: '#0eb500',
opacity: 0.5,
}))
} else if (map[idy][idx] == tile.start) {
tile_group.add(new Konva.Rect({
...layout,
fill: '#ff0008',
opacity: 0.5,
}))
}
}
}
map_group.offset({
x: -(map_group.width() - grid_group.width()) / 2,
y: -(map_group.height() - grid_group.height()) / 2,
});
map_group.add(grid_group);
map_group.add(tile_group);
map_layer.draw();
}
window.addEventListener('resize', function() {
canvas_width = canvas.offsetWidth;
canvas_height = canvas.offsetHeight;
draw_map(map);
draw_agent(machine.state);
});
draw_map(map)
draw_agent(machine.state)
// New
app = new Vue({
el: '#app',
data: {
width: 0,
height: 0,
q_table: machine.q_table,
maze: maze,
state: {x:0,y:0},
state_tween: new TimelineLite(),
},
created() {
// Resize handler
window.addEventListener('resize', this.handleResize)
this.handleResize();
// State wrapper
var s = machine.state;
var $this = this;
this.state = this.s2p(s);
Object.defineProperty(machine, 'state', {
get: function() { return this._state },
set: function(ne) { this._state=ne; $this.handleState(this._state); }
});
machine.state = s;
},
destroyed() {
window.removeEventListener('resize', this.handleResize)
},
computed: {
stage_config: function () {
return {
width: this.width,
height: this.height,
}
},
mini_map_config: function () {
return {
// x: this.stage_config.width * 0.5 - (Math.round(maze.width * this.base_size)/2),
// y: this.stage_config.height * 0.5 - (Math.round(maze.height * this.base_size)/2),
x:this.width-(Math.round(maze.width * this.base_size)*0.2)-30,
y:30,
scale:{
x: 0.2,
y: 0.2
}
}
},
local_layer: function () {
return {
x: this.width/2,
y: this.height/2,
scale:{
x: 2,
y: 2
}
}
},
map_config: function () {
return {
x: this.base_size*(this.maze.width-this.state.x),
y: this.base_size*(this.maze.height-this.state.y),
offset: {
x: this.base_size*this.maze.width+this.base_size/2,
y: this.base_size*this.maze.height+this.base_size/2,
}
}
},
agent_config: function () {
return {
sides: 5,
radius: this.base_size / 3,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: this.strokeW,
offset: {
x: -this.base_size / 2,
y: -this.base_size / 2
},
}
},
base_size: function () {
return Math.min(this.stage_config.height * 0.9 / this.maze.height, this.stage_config.width * 0.6 / this.maze.width);
},
strokeW: function () {
return this.base_size / 50;
},
},
methods: {
s2p: function(state){
return {
x: (state%this.maze.width),
y: Math.floor(state/this.maze.width),
}
},
p2s: function(x,y){
return x+y*this.maze.width;
},
handleResize: function() {
this.width = window.innerWidth;
this.height = window.innerHeight;
},
handleState: function(s) {
if (!machine.running){
this.state_tween.to(this.state, 0.2, { x: this.s2p(s).x, y: this.s2p(s).y });
} else {
this.state = this.s2p(s);
}
// this.hidden_state = s;
},
get_grid_line_config: function (idx, y=false) {
var offset = this.strokeW/2;
if (y){
var points = [-offset, Math.round(idx * this.base_size), this.base_size * this.maze.width + offset,Math.round(idx * this.base_size)];
} else {
var points = [Math.round(idx * this.base_size), -offset, Math.round(idx * this.base_size), this.base_size * this.maze.height + offset];
}
return {
points: points,
stroke: '#ddd',
strokeWidth: this.strokeW,
}
},
get_agent_config: function () {
return{
...this.agent_config,
x: this.base_size*this.state.x,
y: this.base_size*this.state.y,
}
},
get_tile_type: function (state){
var pos = this.s2p(state);
if (pos.y > maze.height){
return null;
} else if (pos.x > maze.width){
return null;
} else {
return maze.map[pos.y][pos.x];
}
},
in_plus: function (pos1, pos2) {
if (Math.abs(pos1.x-pos2.x) + Math.abs(pos1.y-pos2.y) < 2) {
return true;
}
return false;
},
get_tile_config: function (i, t_type, local=false) {
var pos = this.s2p(i);
var over = {};
// not in plus
if (local) {
if (!this.in_plus(this.s2p(i),{x:Math.round(this.state.x),y:Math.round(this.state.y)})) {
over = {
opacity: 0,
fill: "#eee"
};
} else if (i != this.p2s(Math.round(this.state.x),Math.round(this.state.y))) {
over = {
opacity: 1,
fill: "#eee"
};
}
}
const layout = {
x: this.base_size * pos.x,
y: this.base_size * pos.y,
width: this.base_size,
height: this.base_size,
stroke: '#ddd',
strokeWidth: this.strokeW,
};
switch (t_type) {
case tile.regular:
return {
...layout,
fill: '#fff',
opacity: 1,
...over,
}
case tile.end:
return {
...layout,
fill: '#0eb500',
opacity: 1,
...over,
}
case tile.start:
return {
...layout,
fill: '#ff0008',
opacity: 1,
...over,
}
case tile.dangerous:
return {
...layout,
fill: '#FF7B17',
opacity: 1,
...over,
}
}
}
},
})