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@ -8,7 +8,7 @@ class RL_machine { |
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learning_rate, |
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discount_factor, |
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epsilon=0) { |
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this.q_table = actions_per_state.map((c) => Array(c).fill(0)); |
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this.q_table = actions_per_state.map((c) => c.reduce((o,n) => {o[n]=0; return o},{})); |
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this.transactions = transactions; |
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this.rewards = rewards; |
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this.lr = learning_rate; |
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@ -34,13 +34,13 @@ class RL_machine { |
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} |
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auto_step(){ |
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if (Math.random() < this.epsilon){ |
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return this.step(Math.floor(Math.random() * this.q_table[this.state].length)); |
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return this.step(choose(Object.keys(this.q_table[this.state]))); |
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} else{ |
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return this.greedy_step(); |
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} |
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} |
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greedy_step(){ |
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return this.step(argMax(this.q_table[this.state])); |
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return this.step(keyMax(this.q_table[this.state])); |
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} |
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step(action){ |
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this.state = this.update_q_table(this.state, action); |
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@ -53,7 +53,7 @@ class RL_machine { |
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} |
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update_q_table(state, action){ |
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let new_state = this.transactions(state, action); |
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this.q_table[state][action] = (1-this.lr)*this.q_table[state][action] + this.lr*(this.rewards[new_state] + this.df*Math.max(...this.q_table[new_state])); |
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this.q_table[state][action] = (1-this.lr)*this.q_table[state][action] + this.lr*(this.rewards[new_state] + this.df*Math.max(...Object.values(this.q_table[new_state]))); |
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this.score += this.rewards[new_state]; |
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return new_state; |
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} |
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@ -69,9 +69,15 @@ class RL_machine { |
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} |
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} |
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function keyMax(obj) { |
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return Object.entries(obj).reduce((r, a) => (a[1] > r[1] ? a : r),[0,Number.MIN_SAFE_INTEGER])[0]; |
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} |
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function argMax(array) { |
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return array.map((x, i) => [x, i]).reduce((r, a) => (a[0] > r[0] ? a : r))[1]; |
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} |
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function choose(array) { |
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return array[array.length * Math.random() << 0]; |
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}; |
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// ------------------ maze stuff --------------------------------------------
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const tile = { |
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@ -82,10 +88,10 @@ const tile = { |
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}; |
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const dir = { |
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UP: 0, |
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RIGHT: 1, |
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DOWN: 2, |
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LEFT: 3, |
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UP: "UP", |
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RIGHT: "RIGHT", |
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DOWN: "DOWN", |
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LEFT: "LEFT", |
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}; |
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class Maze { |
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@ -113,54 +119,29 @@ class Maze { |
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get_actions() { |
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var actions = []; |
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for (let idy=0; idy<this.map.length; idy++){ |
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let y_actions = 0; |
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var y_actions = []; |
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if (idy != 0){ |
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y_actions++; |
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y_actions.push(dir.UP); |
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} |
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if (idy != this.map.length-1){ |
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y_actions++; |
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y_actions.push(dir.DOWN); |
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} |
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for (let idx=0; idx<this.map[0].length; idx++){ |
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let actions_sum = y_actions; |
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var x_actions = []; |
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if (idx != 0){ |
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actions_sum++; |
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x_actions.push(dir.LEFT); |
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} |
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if (idx != this.map[0].length-1){ |
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actions_sum++; |
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x_actions.push(dir.RIGHT); |
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} |
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actions.push(actions_sum); |
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actions.push([...y_actions,...x_actions]); |
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} |
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} |
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return actions; |
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} |
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get_direction(state, action){ |
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const y = Math.floor(state/this.width); |
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const x = state%this.width; |
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var h_flip = dir.RIGHT; |
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var flex = dir.DOWN |
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if (x == this.width-1){ |
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h_flip = dir.LEFT; |
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} |
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if (y == this.height-1){ |
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flex = dir.LEFT; |
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} else if (y == 0){ |
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action++; |
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} |
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switch (action) { |
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case 0: |
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return dir.UP; |
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case 1: |
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return h_flip; |
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case 2: |
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return flex; |
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case 3: |
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return dir.LEFT; |
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} |
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} |
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get_transactions(){ |
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return function(state, action){ |
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var kk = this.get_direction(state, action); |
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switch (kk) { |
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switch (action) { |
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case dir.UP: |
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return state-this.width; |
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case dir.RIGHT: |
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