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RL_exhibit/js/view.js

204 lines
5.2 KiB

5 years ago
app = new Vue({
el: '#app',
data: {
width: 0,
height: 0,
q_table: machine.q_table,
maze: maze,
state: {x:0,y:0},
state_tween: new TimelineLite(),
},
created() {
// Resize handler
window.addEventListener('resize', this.handleResize)
this.handleResize();
// State wrapper
var s = machine.state;
var $this = this;
this.state = this.s2p(s);
Object.defineProperty(machine, 'state', {
get: function() { return this._state },
set: function(ne) { this._state=ne; $this.handleState(this._state); }
});
machine.state = s;
},
destroyed() {
window.removeEventListener('resize', this.handleResize)
},
computed: {
stage_config: function () {
return {
width: this.width,
height: this.height,
}
},
mini_map_config: function () {
return {
// x: this.stage_config.width * 0.5 - (Math.round(maze.width * this.base_size)/2),
// y: this.stage_config.height * 0.5 - (Math.round(maze.height * this.base_size)/2),
x:this.width-(Math.round(maze.width * this.base_size)*0.2)-30,
y:30,
scale:{
x: 0.2,
y: 0.2
}
}
},
local_layer: function () {
return {
x: this.width/2,
y: this.height/2,
scale:{
x: 2,
y: 2
}
}
},
map_config: function () {
return {
x: this.base_size*(this.maze.width-this.state.x),
y: this.base_size*(this.maze.height-this.state.y),
offset: {
x: this.base_size*this.maze.width+this.base_size/2,
y: this.base_size*this.maze.height+this.base_size/2,
}
}
},
agent_config: function () {
return {
sides: 5,
radius: this.base_size / 3,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: this.strokeW,
offset: {
x: -this.base_size / 2,
y: -this.base_size / 2
},
}
},
base_size: function () {
return Math.min(this.stage_config.height * 0.9 / this.maze.height, this.stage_config.width * 0.6 / this.maze.width);
},
strokeW: function () {
return this.base_size / 50;
},
},
methods: {
s2p: function(state){
return {
x: (state%this.maze.width),
y: Math.floor(state/this.maze.width),
}
},
p2s: function(x,y){
return x+y*this.maze.width;
},
handleResize: function() {
this.width = window.innerWidth;
this.height = window.innerHeight;
},
handleState: function(s) {
if (!machine.running){
this.state_tween.to(this.state, 0.2, { x: this.s2p(s).x, y: this.s2p(s).y });
} else {
this.state = this.s2p(s);
}
// this.hidden_state = s;
},
get_grid_line_config: function (idx, y=false) {
var offset = this.strokeW/2;
if (y){
var points = [-offset, Math.round(idx * this.base_size), this.base_size * this.maze.width + offset,Math.round(idx * this.base_size)];
} else {
var points = [Math.round(idx * this.base_size), -offset, Math.round(idx * this.base_size), this.base_size * this.maze.height + offset];
}
return {
points: points,
stroke: '#ddd',
strokeWidth: this.strokeW,
}
},
get_agent_config: function () {
return{
...this.agent_config,
x: this.base_size*this.state.x,
y: this.base_size*this.state.y,
}
},
get_tile_type: function (state){
var pos = this.s2p(state);
if (pos.y > maze.height){
return null;
} else if (pos.x > maze.width){
return null;
} else {
return maze.map[pos.y][pos.x];
}
},
in_plus: function (pos1, pos2) {
if (Math.abs(pos1.x-pos2.x) + Math.abs(pos1.y-pos2.y) < 2) {
return true;
}
return false;
},
get_tile_config: function (i, t_type, local=false) {
var pos = this.s2p(i);
var over = {};
// not in plus
if (local) {
if (!this.in_plus(this.s2p(i),{x:Math.round(this.state.x),y:Math.round(this.state.y)})) {
over = {
opacity: 0,
fill: "#eee"
};
} else if (i != this.p2s(Math.round(this.state.x),Math.round(this.state.y))) {
over = {
opacity: 1,
fill: "#eee"
};
}
}
const layout = {
x: this.base_size * pos.x,
y: this.base_size * pos.y,
width: this.base_size,
height: this.base_size,
stroke: '#ddd',
strokeWidth: this.strokeW,
};
switch (t_type) {
case tile.regular:
return {
...layout,
fill: '#fff',
opacity: 1,
...over,
}
case tile.end:
return {
...layout,
fill: '#0eb500',
opacity: 1,
...over,
}
case tile.start:
return {
...layout,
fill: '#ff0008',
opacity: 1,
...over,
}
case tile.dangerous:
return {
...layout,
fill: '#FF7B17',
opacity: 1,
...over,
}
}
}
},
})