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app = new Vue({
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el: '#app',
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data: {
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width: 0,
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height: 0,
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q_table: machine.q_table,
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maze: maze,
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state: {x:0,y:0},
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state_tween: new TimelineLite(),
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},
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created() {
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// Resize handler
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window.addEventListener('resize', this.handleResize)
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this.handleResize();
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// State wrapper
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var s = machine.state;
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var $this = this;
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this.state = this.s2p(s);
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Object.defineProperty(machine, 'state', {
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get: function() { return this._state },
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set: function(ne) { this._state=ne; $this.handleState(this._state); }
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});
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machine.state = s;
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},
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destroyed() {
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window.removeEventListener('resize', this.handleResize)
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},
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computed: {
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stage_config: function () {
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return {
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width: this.width,
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height: this.height,
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}
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},
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mini_map_config: function () {
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return {
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// x: this.stage_config.width * 0.5 - (Math.round(maze.width * this.base_size)/2),
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// y: this.stage_config.height * 0.5 - (Math.round(maze.height * this.base_size)/2),
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x:this.width-(Math.round(maze.width * this.base_size)*0.2)-30,
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y:30,
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scale:{
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x: 0.2,
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y: 0.2
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}
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}
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},
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local_layer: function () {
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return {
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x: this.width/2,
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y: this.height/2,
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scale:{
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x: 2,
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y: 2
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}
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}
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},
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map_config: function () {
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return {
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x: this.base_size*(this.maze.width-this.state.x),
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y: this.base_size*(this.maze.height-this.state.y),
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offset: {
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x: this.base_size*this.maze.width+this.base_size/2,
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y: this.base_size*this.maze.height+this.base_size/2,
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}
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}
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},
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agent_config: function () {
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return {
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sides: 5,
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radius: this.base_size / 3,
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fill: '#00D2FF',
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stroke: 'black',
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strokeWidth: this.strokeW,
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offset: {
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x: -this.base_size / 2,
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y: -this.base_size / 2
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},
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}
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},
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base_size: function () {
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return Math.min(this.stage_config.height * 0.9 / this.maze.height, this.stage_config.width * 0.6 / this.maze.width);
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},
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strokeW: function () {
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return this.base_size / 50;
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},
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},
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methods: {
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s2p: function(state){
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return {
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x: (state%this.maze.width),
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y: Math.floor(state/this.maze.width),
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}
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},
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p2s: function(x,y){
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return x+y*this.maze.width;
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},
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handleResize: function() {
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this.width = window.innerWidth;
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this.height = window.innerHeight;
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},
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handleState: function(s) {
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if (!machine.running){
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this.state_tween.to(this.state, 0.2, { x: this.s2p(s).x, y: this.s2p(s).y });
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} else {
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this.state = this.s2p(s);
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}
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// this.hidden_state = s;
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},
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get_grid_line_config: function (idx, y=false) {
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var offset = this.strokeW/2;
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if (y){
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var points = [-offset, Math.round(idx * this.base_size), this.base_size * this.maze.width + offset,Math.round(idx * this.base_size)];
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} else {
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var points = [Math.round(idx * this.base_size), -offset, Math.round(idx * this.base_size), this.base_size * this.maze.height + offset];
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}
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return {
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points: points,
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stroke: '#ddd',
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strokeWidth: this.strokeW,
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}
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},
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get_agent_config: function () {
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return{
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...this.agent_config,
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x: this.base_size*this.state.x,
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y: this.base_size*this.state.y,
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}
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},
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get_tile_type: function (state){
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var pos = this.s2p(state);
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if (pos.y > maze.height){
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return null;
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} else if (pos.x > maze.width){
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return null;
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} else {
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return maze.map[pos.y][pos.x];
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}
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},
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in_plus: function (pos1, pos2) {
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if (Math.abs(pos1.x-pos2.x) + Math.abs(pos1.y-pos2.y) < 2) {
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return true;
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}
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return false;
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},
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get_tile_config: function (i, t_type, local=false) {
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var pos = this.s2p(i);
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var over = {};
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// not in plus
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if (local) {
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if (!this.in_plus(this.s2p(i),{x:Math.round(this.state.x),y:Math.round(this.state.y)})) {
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over = {
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opacity: 0,
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fill: "#eee"
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};
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} else if (i != this.p2s(Math.round(this.state.x),Math.round(this.state.y))) {
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over = {
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opacity: 1,
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fill: "#eee"
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};
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}
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}
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const layout = {
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x: this.base_size * pos.x,
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y: this.base_size * pos.y,
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width: this.base_size,
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height: this.base_size,
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stroke: '#ddd',
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strokeWidth: this.strokeW,
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};
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switch (t_type) {
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case tile.regular:
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return {
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...layout,
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fill: '#fff',
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opacity: 1,
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...over,
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}
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case tile.end:
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return {
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...layout,
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fill: '#0eb500',
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opacity: 1,
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...over,
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}
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case tile.start:
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return {
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...layout,
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fill: '#ff0008',
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opacity: 1,
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...over,
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}
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case tile.dangerous:
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return {
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...layout,
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fill: '#FF7B17',
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opacity: 1,
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...over,
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}
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}
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}
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},
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})
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