|
|
|
Vue.component('line-chart', {
|
|
|
|
extends: VueChartJs.Line,
|
|
|
|
mixins: [VueChartJs.mixins.reactiveProp],
|
|
|
|
props: ['options'],
|
|
|
|
// mixins: [VueChartJs.mixins.reactiveData],
|
|
|
|
// props: ['options','labels', 'datasets'],
|
|
|
|
// watch: {
|
|
|
|
// 'labels': function(new_val) {
|
|
|
|
// this.chartData = {
|
|
|
|
// 'labels': new_val,
|
|
|
|
// 'datasets': this.datasets};
|
|
|
|
// },
|
|
|
|
// 'datasets': {
|
|
|
|
// deep:true,
|
|
|
|
// handler: function(new_val) {
|
|
|
|
// this.chartData = {
|
|
|
|
// 'labels': this.labels,
|
|
|
|
// 'datasets': new_val};
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// },
|
|
|
|
mounted () {
|
|
|
|
this.renderChart(this.chartData, this.options);
|
|
|
|
},
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
Array.prototype.simpleSMA=function(N) {
|
|
|
|
return this.map(
|
|
|
|
function(el,index, _arr) {
|
|
|
|
return _arr.filter(
|
|
|
|
function(x2,i2) {
|
|
|
|
return i2 <= index && i2 > index - N;
|
|
|
|
})
|
|
|
|
.reduce(
|
|
|
|
function(last, current,index, arr){
|
|
|
|
return (current/arr.length + last);
|
|
|
|
},0);
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
Array.prototype.max=function() {
|
|
|
|
return this.map(
|
|
|
|
function(el,index, _arr) {
|
|
|
|
return _arr.filter(
|
|
|
|
function(x2,i2) {
|
|
|
|
return i2 <= index;
|
|
|
|
})
|
|
|
|
.reduce(
|
|
|
|
function(last, current){
|
|
|
|
return last > current ? last:current;
|
|
|
|
},-1000000000);
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
app = new Vue({
|
|
|
|
el: '#app',
|
|
|
|
data: {
|
|
|
|
width: 0,
|
|
|
|
height: 0,
|
|
|
|
q_table: machine.q_table,
|
|
|
|
maze: maze,
|
|
|
|
state: {x:0,y:0},
|
|
|
|
state_tween: new TimelineLite(),
|
|
|
|
score: machine.score,
|
|
|
|
score_history: machine.score_history,
|
|
|
|
labels: [],
|
|
|
|
},
|
|
|
|
created() {
|
|
|
|
// Resize handler
|
|
|
|
window.addEventListener('resize', this.handleResize)
|
|
|
|
this.handleResize();
|
|
|
|
// State wrapper
|
|
|
|
var s = machine.state;
|
|
|
|
var $this = this;
|
|
|
|
this.state = this.s2p(s);
|
|
|
|
Object.defineProperty(machine, 'state', {
|
|
|
|
get: function() { return this._state },
|
|
|
|
set: function(ne) { this._state=ne; $this.handleState(this._state); }
|
|
|
|
});
|
|
|
|
machine.state = s;
|
|
|
|
// Score wrapper
|
|
|
|
var s = machine.score;
|
|
|
|
var $this = this;
|
|
|
|
this.score = s;
|
|
|
|
Object.defineProperty(machine, 'score', {
|
|
|
|
get: function() { return this._score },
|
|
|
|
set: function(ne) { this._score=ne; $this.score=ne}
|
|
|
|
});
|
|
|
|
machine.score = s;
|
|
|
|
// Score history wrapper
|
|
|
|
var s = machine.score_history;
|
|
|
|
var $this = this;
|
|
|
|
this.score_history = s;
|
|
|
|
Object.defineProperty(machine, 'score_history', {
|
|
|
|
get: function() { return this._score_history },
|
|
|
|
set: function(ne) { this._score_history=ne; $this.score_history=ne}
|
|
|
|
});
|
|
|
|
machine.score_history = s;
|
|
|
|
},
|
|
|
|
destroyed() {
|
|
|
|
window.removeEventListener('resize', this.handleResize)
|
|
|
|
},
|
|
|
|
computed: {
|
|
|
|
datacollection: function () {
|
|
|
|
return {
|
|
|
|
labels: Array.from(Array(this.score_history.length).keys()),
|
|
|
|
datasets: [
|
|
|
|
{
|
|
|
|
label: 'Data One',
|
|
|
|
backgroundColor: 'rgb(0,0,0,0)',
|
|
|
|
data: this.score_history.simpleSMA(Math.round(50)),
|
|
|
|
fill: false,
|
|
|
|
borderColor: 'rgb(255, 159, 64)',
|
|
|
|
pointRadius: 1,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
label: 'Data One',
|
|
|
|
backgroundColor: 'rgb(0,0,0,0)',
|
|
|
|
data: this.score_history.max(),
|
|
|
|
fill: false,
|
|
|
|
borderColor: 'rgb(64, 159, 255)',
|
|
|
|
pointRadius: 1,
|
|
|
|
},
|
|
|
|
]
|
|
|
|
}
|
|
|
|
},
|
|
|
|
stage_config: function () {
|
|
|
|
return {
|
|
|
|
width: this.width,
|
|
|
|
height: this.height,
|
|
|
|
}
|
|
|
|
},
|
|
|
|
mini_map_config: function () {
|
|
|
|
return {
|
|
|
|
x:this.width/2-(this.base_size*(this.maze.width)/2),
|
|
|
|
y:this.height/2-(this.base_size*(this.maze.height)/2),
|
|
|
|
scale:{
|
|
|
|
x: 1,
|
|
|
|
y: 1
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
local_layer: function () {
|
|
|
|
return {
|
|
|
|
x: this.width/2,
|
|
|
|
y: this.height/2,
|
|
|
|
scale:{
|
|
|
|
x: 2,
|
|
|
|
y: 2
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
map_config: function () {
|
|
|
|
return {
|
|
|
|
x: this.base_size*(this.maze.width-this.state.x),
|
|
|
|
y: this.base_size*(this.maze.height-this.state.y),
|
|
|
|
offset: {
|
|
|
|
x: this.base_size*this.maze.width+this.base_size/2,
|
|
|
|
y: this.base_size*this.maze.height+this.base_size/2,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
agent_config: function () {
|
|
|
|
return {
|
|
|
|
sides: 5,
|
|
|
|
radius: this.base_size / 3,
|
|
|
|
fill: '#00D2FF',
|
|
|
|
stroke: 'black',
|
|
|
|
strokeWidth: this.strokeW,
|
|
|
|
offset: {
|
|
|
|
x: -this.base_size / 2,
|
|
|
|
y: -this.base_size / 2
|
|
|
|
},
|
|
|
|
x: this.base_size*this.state.x,
|
|
|
|
y: this.base_size*this.state.y,
|
|
|
|
}
|
|
|
|
},
|
|
|
|
base_size: function () {
|
|
|
|
return Math.min(this.stage_config.height * 0.8 / this.maze.height, this.stage_config.width * 0.5 / this.maze.width);
|
|
|
|
},
|
|
|
|
strokeW: function () {
|
|
|
|
return this.base_size / 50;
|
|
|
|
},
|
|
|
|
},
|
|
|
|
methods: {
|
|
|
|
s2p: function(state){
|
|
|
|
return {
|
|
|
|
x: (state%this.maze.width),
|
|
|
|
y: Math.floor(state/this.maze.width),
|
|
|
|
}
|
|
|
|
},
|
|
|
|
p2s: function(x,y){
|
|
|
|
return x+y*this.maze.width;
|
|
|
|
},
|
|
|
|
handleResize: function() {
|
|
|
|
this.width = window.innerWidth;
|
|
|
|
this.height = window.innerHeight;
|
|
|
|
},
|
|
|
|
handleState: function(s) {
|
|
|
|
if (!machine.running){
|
|
|
|
this.state_tween.to(this.state, 0.2, { x: this.s2p(s).x, y: this.s2p(s).y });
|
|
|
|
} else {
|
|
|
|
this.state = this.s2p(s);
|
|
|
|
}
|
|
|
|
// this.hidden_state = s;
|
|
|
|
},
|
|
|
|
get_grid_line_config: function (idx, y=false) {
|
|
|
|
var offset = this.strokeW/2;
|
|
|
|
if (y){
|
|
|
|
var points = [-offset, Math.round(idx * this.base_size), this.base_size * this.maze.width + offset,Math.round(idx * this.base_size)];
|
|
|
|
} else {
|
|
|
|
var points = [Math.round(idx * this.base_size), -offset, Math.round(idx * this.base_size), this.base_size * this.maze.height + offset];
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
points: points,
|
|
|
|
stroke: '#ddd',
|
|
|
|
strokeWidth: this.strokeW,
|
|
|
|
}
|
|
|
|
},
|
|
|
|
get_tile_type: function (state){
|
|
|
|
var pos = this.s2p(state);
|
|
|
|
if (pos.y > maze.height){
|
|
|
|
return null;
|
|
|
|
} else if (pos.x > maze.width){
|
|
|
|
return null;
|
|
|
|
} else {
|
|
|
|
return maze.map[pos.y][pos.x];
|
|
|
|
}
|
|
|
|
},
|
|
|
|
in_plus: function (pos1, pos2) {
|
|
|
|
if (Math.abs(pos1.x-pos2.x) + Math.abs(pos1.y-pos2.y) < 2) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
get_tile_config: function (i, t_type, local=false) {
|
|
|
|
var pos = this.s2p(i);
|
|
|
|
var over = {};
|
|
|
|
|
|
|
|
// not in plus
|
|
|
|
if (local) {
|
|
|
|
if (!this.in_plus(this.s2p(i),{x:Math.round(this.state.x),y:Math.round(this.state.y)})) {
|
|
|
|
over = {
|
|
|
|
opacity: 0,
|
|
|
|
fill: "#eee"
|
|
|
|
};
|
|
|
|
} else if (i != this.p2s(Math.round(this.state.x),Math.round(this.state.y))) {
|
|
|
|
over = {
|
|
|
|
opacity: 1,
|
|
|
|
fill: "#eee"
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const layout = {
|
|
|
|
x: this.base_size * pos.x,
|
|
|
|
y: this.base_size * pos.y,
|
|
|
|
width: this.base_size,
|
|
|
|
height: this.base_size,
|
|
|
|
stroke: '#ddd',
|
|
|
|
strokeWidth: this.strokeW,
|
|
|
|
};
|
|
|
|
switch (t_type) {
|
|
|
|
case tile.regular:
|
|
|
|
return {
|
|
|
|
...layout,
|
|
|
|
fill: '#fff',
|
|
|
|
opacity: 1,
|
|
|
|
...over,
|
|
|
|
}
|
|
|
|
case tile.end:
|
|
|
|
return {
|
|
|
|
...layout,
|
|
|
|
fill: '#0eb500',
|
|
|
|
opacity: 1,
|
|
|
|
...over,
|
|
|
|
}
|
|
|
|
case tile.start:
|
|
|
|
return {
|
|
|
|
...layout,
|
|
|
|
fill: '#ff0008',
|
|
|
|
opacity: 1,
|
|
|
|
...over,
|
|
|
|
}
|
|
|
|
case tile.dangerous:
|
|
|
|
return {
|
|
|
|
...layout,
|
|
|
|
fill: '#FF7B17',
|
|
|
|
opacity: 1,
|
|
|
|
...over,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
})
|